In a streamed event called the Stream of Annihilation Wizards of the Coast announced the newest D&D Adventure, Tomb of Annihilation.
Price: $49.95 C$65.95 Release Date: 19 September 2017 (early release for most WPN game stores 8 September 2017) Format: Hardcover ISBN: 9780786966103
Tomb of Annihilation Torrent can likewise be joined with the other D&D Adventure System Cooperative Play Board Games, including the frightening Temple of Elemental Evil, The Legend of Drizzt, Castle Ravenloft, and Wrath of Ashardalon, to make a much all the more energizing experience. Tomb of Annihilation PDF download link. The Tomb of Annihilation Companion by Sean McGovern is available through the Dungeon Master’s Guild here. The digital book is $4.99, and while you’re there you can check out Sean’s other bestsellers like Emirikol’s Guide to Devils, A Guide to Curse of Strahd, and A Guide to Storm King’s Thunder. Stores will receive a free PDF of DDAL07-01 A City on the Edge, a location-based adventure that includes five, one-hour adventures. This PDF can be run anytime after the start of the Tomb of Annihilation season. Marketing Material – Tomb of Annihilation and prior seasons. 1 Staff of the Forgotten One (Tomb of Annihilation pg. 208) 1 Talisman of the Sphere (DMG pg. 207) 1 Sphere of Annihilation (DMG pg. 201) 1 Skull of Acererak. Requires attunement. Can be used as an arcane focus and grants an attuned creature resistance to cold, lightning, necrotic, and poison damage.
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Dare to defy death in this adventure for the world’s greatest roleplaying game.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
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When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.
Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
The Tomb of Annihilation was announced and along with it some details of the Death Curse and Meat Grinder Mode. When the season officially starts on September 5th we’ll be sure to release details of how these aspects of the adventure effect D&D Adventurers League play.
Launch Event
Stores will receive a free PDF of DDAL07-01 A City on the Edge, a location-based adventure that includes five, one-hour adventures. This PDF can be run anytime after the start of the Tomb of Annihilation season.
Level Range: 1-4 (optimized for 1st level) Adventure Designer: Rich Lescouflair Adventure Description: So you’ve finally arrived in Chult. Hamlet 1996 full movie, online. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done! Adventure Length: Five One-Hour adventures Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon DMsGuild Release: Tuesday9/5/2017
DDAL07-02 Over the Edge
Level Range: 5-10 (Optimized for 5th level) Adventure Designer: Monica Valentinelli & Shawn Merwin Adventure Description: In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Adventure Length: Five One-Hour Adventures (This is not a typo!) Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17) Available for Regional Preview: 7/21/2017 DMsGuild Release: Tuesday 10/3/2017
DDAL07-03 A Day at the Races
Level Range: 1-4 (optimized for 3rd level) Adventure Designer: Ruty Rutenberg Adventure Description: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. Adventure Length: 2 hours Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27) Available for Regional Preview: 10/7 DMsGuild Release: Tuesday 11/7
DDAL07-04 A Walk in the Park
Level Range: 1-4 (optimized for 3rd level) Adventure Designer: Satine Phoenix Adventure Description: A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. Adventure Length: 2 hours Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27) Available for Regional Preview: 10/7 DMsGuild Release: Tuesday 11/7
DDAL07-05 Whispers in the Dark
Level Range: 1-4 (optimized for 3rd level) Adventure Designer: Travis Woodall Adventure Description: The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy. Adventure Length: 2 hours Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27) Available for Regional Preview: 10/7 DMsGuild Release: Tuesday 11/7
DDAL07-06 Fester and Burn
Level Range: 5-10 (optimized for 8th level) Adventure Designer: James Introcaso Adventure Description: The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy. Adventure Length: 2 hours Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24) Available for Regional Preview: 11/10 DMsGuild Release: Tuesday 12/5
DDAL07-07 Rotting Roots
Level Range: 5-10 (optimized for 8th level) Adventure Designer: Lysa Chen Adventure Description: The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy. Adventure Length: 2 hours Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24) Available for Regional Preview: 11/10 DMsGuild Release: Tuesday 12/5
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DDAL07-08 Putting the Dead to Rest
Level Range: 5-10 (optimized for 8th level) Adventure Designer: Cindy Moore Adventure Description: The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy. Adventure Length: 2 hours Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24) Available for Regional Preview: 11/10 DMsGuild Release: Tuesday 12/5
Tier 3 & 4 Adventures
More details coming soon from the following designers: Dan Dillon, James Haeck, Benoit de Bernardy, Chris Sneiziak, Robert Alaniz, Eric Menge, William Murakami-Brundage w/ Iam Pace, Robert Adducci, & Greg Marks
DDOPEN2017 Lost Temples of Lake Luo
Level Range: 1-10 Adventure Designer: Shawn Merwin, Shawn Molly, Teos Abadia Adventure Description: Brave the challenges of The Lost Temples of Lake Luo with five stalwart companions in a race against time as you face vile monsters, diabolic puzzles, and inscrutable NPCs. This event will space nearly 8 hours of continuous play. Bring your existing Adventurers League character of up to 10th level or create a new one at 1st level. The D&D Open is open to all challengers. Adventure Length: 8 hours Adventure Premiere: Origins 2017 DMsGuild Release: NA Requirements: 14+ tables, the convention has previously hosted an Epic and has trusted organizers/admins in attendance. Apply: To apply for the D&D Open please fill out the D&D Adventurers League Con Support form.
DDEP07-01Peril at the Port
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Level Range: 1-4, 5-10 (optimized for 3rd and 8th level) Adventure Designer: Will Doyle Adventure Description: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city! Adventure Length: 3 hours Required Number of Tables: 4+ Adventure Premiere: Conclave of Gamers (9/1),Hal-Con (9/22), DragonCon (9/2), Queen City Conquest (9/8), Lodo Ergo Sum (9/8) DMsGuild Release: NA Apply: To apply for the D&D Open please fill out the D&D Adventurers League Con Support form.
Reflections on my time as a D&D Adventurers League Admin - December 31, 2017
Reflections on DMQuests, Factions, and other successes and failures - December 30, 2017
Reflections on Organizing D&D and Community Involvement - December 29, 2017
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